![]() While the game might look, sound and even play simplistically, I guarantee you, it’s not. ![]() Well, OK, maybe sometimes you’re moving up or down, but the goal of the game is to always go “right.” You’re left to your own devices as you’re shooed your way to keep on moving right. While you’re traversing the first few environments, the game teaches you the controls, which consists of using the analog stick for movement, and two buttons (jump and an all-in-one “function” button). There’s no introduction, no tutorial, or anything that we’re used to in conventional video games. Little Boy LostĪs is with Limbo, Inside starts with the boy (you) just thrust into the game. Developed by the talented folks over at Playdead (makers of Limbo), Inside puts you in the shoes of a boy once again, but this time, the game isn’t entirely monochromatic, there’s a lot more areas to explore, there’s a lot more NPCs that get in your way, and the story’s better (don’t worry, I won’t spoil anything).
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